Ok, its been an intense year thus far. We've knocked out 3 animations in CA, 2 animatics in Concept, and a character design project in DFA (Drawing for Animators). So, in order to catch up on all that I'm just going to make one big post! Here we go:
Walk Cycle: given the model and rig we were to come up with a character walk cycle. I made a distracted head-in-the-clouds type walk with a stumble in there (Requires quicktime to view)
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Silhouette: We had to show 3 emotions in complete silhouette, I'm not going to tell you the feelings because if you don't get it, I didn't do my job (Requires quicktime to veiw).
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Waiting: We had to have a character waiting for something, this was an acting drivien excercise. Lets go to the show! (Requires quicktime to view)
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DFA Silhouette and Texture:
Silhouettes: In our inaugural DFA assignment we had to draw 100 silhouettes and then find characters in them, eventually narrowing it down to 5 silhouettes and finding 3 different characters in each, and finally 5 finished designs.
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Textures: For this half of the assignment we had to take 100 photographs of something that has some texture to it, like gravel or a stuccoed wall, and find 30 characters in those photos, and finally bring 5 to refinement:
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Character Model Sheet: In all of the madness of our DFA project we were supposed to find a character we could use for our big animation this semester in CA, Push/Pull. Here's the one I choose and have begun modeling:
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There we go! I'll post the character model probably at the end of this week or early next week. Other projects I'm currently working on include a self caricature in DFA which I will probably post some progress on next week.