Walk Cycle: given the model and rig we were to come up with a character walk cycle. I made a distracted head-in-the-clouds type walk with a stumble in there (Requires quicktime to view)

Silhouette: We had to show 3 emotions in complete silhouette, I'm not going to tell you the feelings because if you don't get it, I didn't do my job (Requires quicktime to veiw).
Waiting: We had to have a character waiting for something, this was an acting drivien excercise. Lets go to the show! (Requires quicktime to view)
DFA Silhouette and Texture:Silhouettes: In our inaugural DFA assignment we had to draw 100 silhouettes and then find characters in them, eventually narrowing it down to 5 silhouettes and finding 3 different characters in each, and finally 5 finished designs.



Textures: For this half of the assignment we had to take 100 photographs of something that has some texture to it, like gravel or a stuccoed wall, and find 30 characters in those photos, and finally bring 5 to refinement:
Character Model Sheet: In all of the madness of our DFA project we were supposed to find a character we could use for our big animation this semester in CA, Push/Pull. Here's the one I choose and have begun modeling:
There we go! I'll post the character model probably at the end of this week or early next week. Other projects I'm currently working on include a self caricature in DFA which I will probably post some progress on next week.

Sweet projects James! I really like the character you chose to model. Can't wait to see more from you.
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